Tuesday, November 11, 2014

It's On! (Gaming in Education)



Gaming in Education? Never heard of it? Don't worry, neither had I... until today.

Here's a little background on video games used in education: http://www.scientificamerican.com/article/fact-or-fiction-video-games-are-the-future-of-education/. It goes over the background of video games and some opinions on whether video games are a good tool to use in education and whether it is actually effective.

Some Thoughts On Video Games In Education. Gaming in education is a new term and concept to me. I never thought of actually using gaming in my classroom, but now that I have, it's an amazing concept. Video gaming in the classroom opens up new opportunities to challenge students and really let their imagination come to life in the classroom. It allows them to explore more and become so much more interactive in the classroom. 

Would I Gamify My Classroom? Most definitely! There is no reason a teacher shouldn't at least try to equip video game learning in their classroom. I think that it's just a cool idea to at least try to implement in some form or on some level. I would use games in my classroom at least once for every unit.

What Are Some Good Examples? One example be to use the video game MLB 14: The Show as a tool for review. Students would take turns at bat to use the character to hit the ball. Students will get a question after they hit the ball. A foul ball, strike, out would yield no points or question. A first base will yield 1 point, second base will yield 2 points, third would be 3 points, and a homerun would be 5 points. Students will get a randomly selected question or level based question and will receive the points if they answer correctly.

Gaming in education is really cool idea to implement in your classroom. I would recommend looking at this website to get some more ideas: http://www.edudemic.com/gamify-your-classroom-2/.

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