My Web 2.0 Tool Choice. Which tool, that we've learn in our ECI201 class, will I definitely be using in my future classroom? That tool with definitely be ThingLink (Check It Out Here)!
I really do love this online Web 2.0 platform. It allow students to learn so much more from just one picture. I'll be able to connect many more ideas to just one topic and allow students the opportunity to explore other topics. The tool allows you to make other connections. I could see it being used in my class as a replacement for unit overviews, lesson reviews, presentations, and supplemental aid for my lectures. Once you try the app, you'll be hooked to it.
Connection to 21st Century Classrooms. This platform allows for creative curriculum learning in the sense of creativity and innovation in the classroom. Actually, this is for any Web 2.0 tool. That's what we want to accomplish in our 21st century classroom. Our "old ways of teaching" are definitely in the past. Students don't respond well to those ways of teaching. We need to find new ways to reach them and Web 2.0 tools accomplish just that. Providing new innovative ways of communicating our content is accomplished through new Web 2.0 tools.
Some Thoughts On Video Games In Education. Gaming in education is a new term and concept to me. I never thought of actually using gaming in my classroom, but now that I have, it's an amazing concept. Video gaming in the classroom opens up new opportunities to challenge students and really let their imagination come to life in the classroom. It allows them to explore more and become so much more interactive in the classroom.
Would I Gamify My Classroom? Most definitely! There is no reason a teacher shouldn't at least try to equip video game learning in their classroom. I think that it's just a cool idea to at least try to implement in some form or on some level. I would use games in my classroom at least once for every unit.
What Are Some Good Examples? One example be to use the video game MLB 14: The Show as a tool for review. Students would take turns at bat to use the character to hit the ball. Students will get a question after they hit the ball. A foul ball, strike, out would yield no points or question. A first base will yield 1 point, second base will yield 2 points, third would be 3 points, and a homerun would be 5 points. Students will get a randomly selected question or level based question and will receive the points if they answer correctly.
First things first, here is the video that I created in my ECI201, Instructural Technology for Educators, for Digital Storytelling.
Why use digital storytelling in the Classroom? To answer that you have to ask yourself, "why not?" Digital storytelling allows students to be able to take any content that they learn in class and be able to tell "the story" or the content in a unique way and style. We need that opportunity for students to be creative and participate in the class on a deeper level such as digital storytelling. What I really find interesting about digital storytelling is that you can tell any kind of story; history, a book, a report, or even a marketing presentation. Anything is possible.
How can digital storytelling be used in different content areas? Even though my content is in Business and Marketing Education. Digital Storytelling can be done in subject area. From showing students how to construct a DNA helix in Science, to exampling how to do a complex math problem in your Algebra class, to showing how to dunk a basketball in your P.E. class. The great thing about digital storytelling is that it's almost completely versatile.
What can students learn from creating a digital story? They can learn the simplest skills of video editing and being about to tell stories on their own. Depending on how the digital storytelling is setup, they can also learn team-building/team work skills from working in a team on the project, storyboarding for future teachings or storytelling, and even essential creative skills that they'll use in the future.
What's the advantage of digital storytelling or lecturing/teacher created content? Students love interact and being a part of the class. That's been proven in many classes around the country. Digital storytelling, if done correctly and effectively, allows students to really be a part of the class.
How will I be use digital storytelling in my classroom? Students will definitely have the chance to use digital storytelling in my classroom. Depending on the lesson, I can see my class having digital storytelling as ongoing assignments to utilize as video components for my class. See one of my last posts on videos in the classrooms for more on video usage in the classroom.
I'm very excited to use digital storytelling in my classroom and I expect to use it when I begin my full-time career and during my student teaching experience.
I wanted to shared this infographic of the benefits of using videos in the classroom to help illustrate my point that we need to use videos in our classroom. At the very least, use various multimedia tools in our class to enhance our lesson plans and our in-classroom (and outside the classroom) activities and lessons.
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Like the infographic says "videos can make the impossible possible." The use of videos in our classes only enhance the lessons that we're giving our students. It allows the class to feel more lively than just giving out information in a lecture or presentation. Students need to be able to connect learning to the outside world, in order to see a purpose.
What will my classroom look like in terms of video and multimedia use in the classroom? That is actually a very simple answer. Videos will be shown in my class on daily basis and if I can't find a video that fits with the lesson message, then I will be using some type of multimedia tool for an interactive study in the classroom. I would like to tie in a video or multimedia tool to really drive home the content. Many times teachers will put together they're on video content, and I intend to do the same if time permits me to develop and create quality video content for my students. If time doesn't permit, teachers have access to content created by DPI and special content that is available on teacher websites. We also have access to any other content that is available across the web on sites such as YouTube and Vimeo. It's also a good idea to have students create content to show in class. I'll be using some students create videos in my own class. That way you have students engaged in the class, but also allowed to showcase their own work in the class.
It's almost scary to think how very far we've come with technology in schools. It was only less than 4 years ago that I was in grade school and teachers we're excited to even get laptop carts for the class or finally getting the outdated SmartBoard that they've been asking for since I was in 7th grade.
I've worked with tablets for years now, but I've never used them inside a classroom nor have a ever thought about having tablets be used as a top resource in my classroom. After working with them in my Technology for Educators class, the answer to the question "do tablets pose a amazing resource for students?" is a resounding yes. The possibilities are almost endless. Just think - formative and summative assessment can now be engaging, unique, and customized to your class. You can easily grab their attention. This generation of millennials, Gen Y, or whatever we our calling our kids today, thrive on technology. It's part of their daily use. Traditional ways of teaching, just aren't enough anymore, we can do more.
We even see in the current ads on television, we're now introducing tablets as competitors to your traditional laptop. Granted, I come from a very technological background and work for one of the largest computer technology companies in the world, Dell. I'm supposed to say that tablets can never compete with laptops, but then again I need to make sales. However, in the direction that we're going, I have no doubt in my mind that soon tablets, because of their versatile functionality, will be able to rival to traditional laptop, desktop, and mobile computer systems. I have to say that we'll soon be using tablets more and more in our classroom for assessment, note-taking, class assignments, and just about anything that we can do electronically. Soon we'll be able to do almost anything on tablets and electronically. I'd prefer to have tablets in my own classroom because of their so many useb
I touches base on the fact that tablets are so very versatile and can be used in classrooms to do pretty much anything from recording lectures, taking notes/photos/videos/etc, turning assignments and providing further engagement for our students to get involved in class and stay engaged.
This is also a cool video that I found about the differences between tablets and laptops, but it also includes advantages and disadvantages:
The concept of a PLN is very, very similar to the more tradition PLC, professional learning community, in the sense that you're creating connections with another person or people with the very specific intent on learning from each other. Unlike PLC's, that tend to take place in professional environments, PLN's take place in more personal, interactive domains such as Twitter, Pinterest, and a few Moodle sites scattered throughout the education realm. Twitter is the dominant of the three because of ease of communication and instant sharing with feedback.
Do teachers really need PLN's? This is an astounding yes! As educators, we should always be looking for more resources to better our craft, more professionals to connect with to gain more knowledge, and more connections with those about the age of 18 (only some teachers will get that joke). While we can network with local PLCs and national leaders in education, we can now connect with teachers in other states, other countries, and our continents that are passionate about education and ready to share the information that they have.
Twitter is one of the best ways to use PLN's. It serves a dual purpose. You are keeping up with the latest social media tools that your students are using and you're able to use a communication software that is able to get you quick resources, respond to other educators, and allow you to connect like never before. Yes, Twitter is commonly used for "the younger generation," but it's open to anyone worldwide - so just imagine the resources that you can get a hold of.
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From my #EdChat experience so far, I've been able to connect with THE Arne Duncan (you probably should know who that is - if not, there's always Wikipedia) and a few founders of #EdChat like Tom Whitby and Biddy Martin -- you're forgiven if you don't know them, but definitely follow them on Twitter -- and they have already provided so much information about what's going on in the world of education. It's great! From the information that they provided and from what happened during my #EdChat, I've been able to be information-overloaded, so now I feel very well informed. So much is going on in education that isn't in the media, so it's great they I could connect with these guys.
I think that there is a pretty good chance, that Twitter will be used in my classroom (and outside of class for my own PLN). I want to be able grab my student's attention and I think a quick "break" from the norm will be good to keep them on task. It would be hard in a technology-communication driven classroom environment.
The era of the #TwitterLessTeacher is officially over... I hope!